Background

Dom Davis

If I were to pick a moment where it started, it might be at age six, hanging upside down from a bunk bed and watching TV on a projector I built using a lenticular lens from a science book. Not long after, I went to magic camp and learned how illusion works. I left obsessed with a simple idea: create experiences that still feel magical, even when you understand the mechanics.

In high school, friends helped me build my first computer. In college, I studied experimental film, modern art history, and creative writing while working concert production. I always assumed those paths would eventually connect.

After college, I began creating visuals for live shows and building systems that let performers and dancers control lighting, video, and audio from the stage. That sparked a bigger question for me: what would it feel like if the audience could shape the experience too? That question pushed me into immersive work. I moved to Berlin on an artist visa to go all-in, spending the next few years experimenting, collaborating, and developing the interactive and technical foundation that shaped my work today.

Along the way, I apprenticed with artists I admired, took on increasingly ambitious projects, and formed my studio, Psychojelly. Today I design and deliver interactive environments that connect people to a space through light, sound, video, interactivity, and narrative. I work solo, embedded with client teams, or by assembling teams of talented collaborators through the studio. I've been fortunate to partner with artists, brands, neuroscientists, musicians, architects, and engineers to build experiences that did not exist before.

My intention is simple: make work that gives people agency. I want each interaction to matter, and I know I've done my job when someone engages, lights up, and immediately pulls someone else into the experience.

Location Austin, TX
Education University of Colorado — BA Film, BA Humanities
Teaching UT Austin Adjunct Professor, Speaker at NYU & CU Boulder

Timeline

Below is a timeline of my projects. To see it in map form of where the projects took place, click on the Project Map.

Clients & Collaborators

GitHub
Disney
HBO
Epic Games
T-Mobile
Meow Wolf
Otherworld
Gensler
Alamo Drafthouse
Intel
Vercel
H-E-B
Caterpillar
Siemens
NTT
Sandbox VR
Hopscotch
New Era

Awards & Honors

Otherworld Philadelphia
#7 in USA Today Best New Attractions
2024
HEB Immersive Dinner
Shorty Award in Micro-Influencer Strategy Finalist
2023
TKE Building / Gensler
LEED Gold, American Architecture Award, AGC Build Georgia Award
2022
T-Mobile: 5G & Me
ABPM World Class Briefing Award
2021
HBO Game of Thrones: Bleed For The Throne
Cannes Gold Lion in Brand Experience & Activation, Silver Lion in PR, Grand Clio Award, Gold Clio in Live Entertainment, D&AD Wood Pencil
2019
Lightning in a Bottle
Electronic Music Awards Nomination for Festival of the Year
2017