Background

Dom Davis

If I were to pick a moment where it started, it might be at age six, hanging upside down from a bunk bed and watching TV on a projector I built using a lenticular lens from a science book. Not long after, I went to magic camp and learned how illusion works. I left obsessed with a simple idea: create experiences that still feel magical, even when you understand the mechanics.

In high school, friends helped me build my first computer. In college, I studied experimental film, modern art history, and creative writing while working concert production. I always assumed those paths would eventually connect.

After college, I began creating visuals for live shows and building systems that let performers and dancers control lighting, video, and audio from the stage. That sparked a bigger question for me: what would it feel like if the audience could shape the experience too? That question pushed me into immersive work. I moved to Berlin on an artist visa to go all-in, spending the next few years experimenting, collaborating, and developing the interactive and technical foundation that shaped my work today.

Along the way, I apprenticed with artists I admired, took on increasingly ambitious projects, and formed my studio, Psychojelly. Today I design and deliver interactive environments that connect people to a space through light, sound, video, interactivity, and narrative. I work solo, embedded with client teams, or by assembling teams of talented collaborators through the studio. I've been fortunate to partner with artists, brands, neuroscientists, musicians, architects, and engineers to build experiences that did not exist before.

My intention is simple: make work that gives people agency. I want each interaction to matter, and I know I've done my job when someone engages, lights up, and immediately pulls someone else into the experience.

Location Austin, TX
Education University of Colorado — BA Film, BA Humanities
Teaching UT Austin Adjunct Professor, Speaker at NYU & CU Boulder

How I Work

Start with the Real Constraint

Every project has a constraint that shapes everything — 24/7 uptime, kitchen timing, live broadcast, non-technical operators. I identify it early and let it drive the architecture. If the constraint changes, the system should absorb it without a redesign.

Previsualize Before Purchasing

I build previsualizations and simulations before committing to hardware or permanent decisions. Whether it's scanning a building for projector placement or simulating failover logic, I invest early in modeling so the install goes right the first time.

Design for the Person After Me

Systems outlive their creators. I build every CMS, support tool, and monitoring dashboard with the assumption that the next operator won't have my context. If they can't run it independently, I haven't finished the job.

Test with Real Data, Not Demos

I stress-test with live data, simulated guest loads, and rehearsal runs — not polished demo content. Memory leaks, rate limits, and sensor drift only surface under real conditions. If it hasn't survived a soak test, it's not ready.

Fail Gracefully, Always

Every system I build has a failover plan. Dual servers, ambient fallback content, graceful degradation, auto-reconnect. The audience should never see a black screen, a loading spinner, or a crash. If something breaks, the experience keeps running.

Bridge the Disciplines

I sit between creative, engineering, fabrication, and client teams — translating between their languages and keeping everyone aligned on what the audience will actually experience. The best technical decision means nothing if the theatrical team can't integrate it.

Mentoring & Teaching

Building systems is one part of the work. Developing the people who will build the next generation of experiences is the other. I teach, mentor, and organize community because the field grows when knowledge is shared.

Adjunct Professor — UT Austin

University teaching

Teaching interactive and immersive technology at the University of Texas at Austin.

DadaLab

Teaching

Teaching creative technology and experimental interactive techniques through hands-on workshops and lab sessions.

Austin School of Film

Teaching

Teaching at the intersection of film, technology, and interactive media.

Coach — Interactive Immersive HQ

Mentoring practitioners

Coaching emerging immersive designers and creative technologists through project development, technical strategy, and career growth.

Guest Speaker

NYU & CU Boulder

Guest lectures on how to pitch immersive projects to clients, short-term vs. long-term installation strategy, and building a career at the intersection of art and engineering.

Austin TouchDesigner Meetup

Organizer

Organizing the local TouchDesigner community — bringing together artists, technologists, and designers for knowledge sharing and collaboration.

1-on-1 Mentoring

Ongoing

Currently mentoring an emerging creative technologist — providing guidance on technical direction, project scoping, and professional development.

Timeline

Below is a timeline of my projects. To see it in map form of where the projects took place, click on the Project Map.

Clients & Collaborators

GitHub
Disney
HBO
Epic Games
T-Mobile
Meow Wolf
Otherworld
Gensler
Alamo Drafthouse
Intel
Vercel
H-E-B
Caterpillar
Siemens
NTT
Sandbox VR
Hopscotch
New Era

Awards & Honors

Otherworld Philadelphia
#7 in USA Today Best New Attractions
2024
HEB Immersive Dinner
Shorty Award in Micro-Influencer Strategy Finalist
2023
TKE Building / Gensler
LEED Gold, American Architecture Award, AGC Build Georgia Award
2022
T-Mobile: 5G & Me
ABPM World Class Briefing Award
2021
HBO Game of Thrones: Bleed For The Throne
Cannes Gold Lion in Brand Experience & Activation, Silver Lion in PR, Grand Clio Award, Gold Clio in Live Entertainment, D&AD Wood Pencil
2019
Lightning in a Bottle
Electronic Music Awards Nomination for Festival of the Year
2017